More X Games is good, right? Right?
More skiing, and more non-FIS-regulated contests, should be a good thing.
XGL is attempting to create continuity and context between events, developing a story that fans can follow throughout the winter. If it works, that could mean greater reach, more interest and, ultimately, more money flowing into the sport.
Also good things.
From a more cynical perspective, though, it seems like an unnecessarily complicated mechanism for creating theatre around something that already had plenty of it.
It is unlikely that these riders need much more motivation to perform than an X Games medal—arguably the biggest prizes in competitive freeskiing. So the question becomes: what exactly does the team element add?
X Games has been keen to promote the improved compensation available to athletes. But the commercial logic of the league is pretty obvious, too. More events, franchise teams and season-long storylines create more content, more broadcast inventory, more opportunities for sponsors and, ultimately, more opportunities for X Games itself to make money.
That isn’t necessarily a bad thing. Professional sport needs money to function, and if building a league around action sports creates a bigger commercial pie, there is a chance that riders and the wider sport benefit from it.
But we’ve seen this model before. Franchise-based leagues can generate revenue, build new audiences and create strong club identities. They can also bring in powerful outside interests, sponsors and commercial partners whose priorities don’t necessarily align with those of the riders or the culture that built the sport.
If X Games can make this sustainable, and riders can make their careers more profitable as a result, then XGL could inject a significant amount of money and stability into competitive skiing.
But, at the end of the day, the bottom line is the bottom line.
Time will tell.